Mossland is a real estate-centric location-based Augmented Reality (AR) mobile game. In the
game, players identify real properties in the world and add them into the game world - giving
other users the ability to buy and sell real world properties in the Mossland virtual world.
Mossland utilizes a blockchain-based cryptocurrency to facilitate trades, sales and purchases
by users of in-game properties, emulating the real-world property market in game and giving
our players a new and compelling way to interact with each other website: https://moss.land/
If a new blockchain technology with higher performance and correspondingly lower transaction
fees is introduced after Mossland is launched, Mossland will be converted to a Decentralized
Application and all Mossland assets (and ownership) will become on-blockchain assets.
From that point, Mossland’s virtual assets will be available on a decentralized trading
platform, making them available to more players, developers, and services.
What is mossland ???
Mossland is a AR (augmented reality) gamified platform for owning and trading virtualized real-estate based on mechanics of Monopoly and Pokemon Go https://bountyhive.io/join/Mossland
- The Mossland Check-in One of the foundational actions in Mossland is checking in. Players
can explore their location and check into any nearby buildings. Players are rewarded
with gold or items as a reward, and can use these resources to purchase and develop their
properties.
- Property In Mossland, property is a finite virtual asset tied to real-world real estate. Unlike
Foursquare, in which Points of Interest (POI) were originally player-registered, Mossland will
utilize existing map and location data to ensure that properties aren’ t duplicated and can
be controlled only by a single player at any given time. This is necessary in order to create
a working property economy in Mossland, ensuring incentivisation of both ownership and
check-ins.
- Accessories Accessories are AR objects which can be added to player-owned properties
by their owners. Adding additional accessories is akin to “upgrading” a property, increasing
its value both to the owner and players who check into into the property (by providing
more value per check-in). Purchasing accessories and adding them to properties requires
utilization of in-game currency and time. Players are also incentivized to create a coherent
strategy around resource and time allocation per property, allowing players to optimize their
experience to a great degree https://d2vy65gufabiok.cloudfront.net/whitepaper/Mossland+Whitepaper+-+ENG.pdf
Techincal Aspects of the Mossland Blockchain Application
Mossland will be developed as a game service on a proprietary central server. When a sufficient
number of players have joined the community, player data will be transferred to a
blockchain. After performance can be verified and optimized, the game will be transferred
to a Decentralized App (DApp) in the corresponding blockchain.
• Transaction Performance
Mossland is an entertainment product for which the player experience is paramount.
Transaction speeds are essential to a good player experience, and current public blockchains
do not satisfy the performance requirements required. Specifically, it is difficult to immediately
check whether a bid during an auction is successful due to the slow response
of existing blockchains in the event that there are many users bidding on an asset. This
can lead to a sub-par user experience due to confusion around which bids are successful,
why, and how transaction fees are calculated and collected.
• Fees
Transaction fee designs in contemporary blockchains will discourage in-game activity,
and require a different model for Mossland to operate efficiently. Currently, every
action creates information which must be stored in a new block, added to a given
blockchain. For Mossland this will include all game actions in addition to transactions.
Therefore Mossland will need to utilize a blockchain which has minimal transaction fees
in order to ensure that both the game and asset exchange operate in a way that is both
logical and satisfying to players.
Economy of Moss Chain
• Resource Development and Sales
Resource developers create 3D model data and animations suitable for augmented
reality accessories and register them on the Moss Chain at the desired selling price.
When someone purchases the Accessory, the resource developer receives the Moss
Coin and pays the fee to the Moss Chain. When this pipeline is operational, content
creation by any developer will be permissible on the blockchain and within the Mossland
platform created by Moss Chain. This will greatly increase asset production capacity by
allowing anyone to create and sell register virtual assets on the blockchain.
• Property
Auction
Mossland’s in-game auction house will turn into an on-chain auction through Moss
Chain. Instead of Moss, all the assets will be traded in Moss Coin and entire process of
auction bidding and winning will be recorded and stored in Moss Chain transparently.
A certain percentage of the transaction is paid to Moss Chain as a transaction fee, and
Moss Chain distributes some of these fees to DApp developers.
• Advertising
Negotiations between advertisers and property owners will now take place through
Moss Chain. All advertisers and the property owners who want to advertise will find
their partners through Moss Chain and agree on terms and fees. The fee for the advertisement
is distributed to the property owner, DApp developers and Moss Chain.
• DApp Development and Commission
The DApp developer receives a commission from the Moss Chain in almost all Moss
Coin transactions, including auction and advertising. This type of direct commission
will be a strong driver for Moss Chain’s DApp development.
Moss Coin Distribution
The total supply of Moss Coin will not exceed 500,000,000 MOC. After all Moss Coins have
been issued, new MOC will not be created. Issued Moss Coin will be distributed as outlined
in Table 3 and Fig 12.
Mossland ICO
Mossland Development and Launch Schedule
Mossland ’ s development milestones and launch schedule are outlined in Fig. 18 below.
After the Mossland Pre ICO and Main ICO are complete. Any proceeds will go to fund alpha
build development in 2018 and a closed beta test in early 2019. Mossland will then be soft
launched in a limited number of countries to test and enhance the gameplay and resolve any
remaining technical issues before a global launch in late 2019. The Mossland pre-auction for
landmark Properties will be held after global launch.
Roadmap
Team
Advisors
Details Information :
Website : https://moss.land/
Twitter : https://twitter.com/TheMossland
Telegram : https://t.me/mossland_eng
Username : viarathel
Profile Bitcointalk : https://bitcointalk.org/index.php?action=profile;u=1275057
ETH : 0x354B4485f6133537148382d7022Be1b3c98Dbf95
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